Player Stage Manual
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  • How to Use Player/Stage
  • TABLE OF CONTENTS
  • 1.1 - A Note on Installing Player/Stage
  • 1.2 - A Note about TRY IT OUT sections
  • 1.3 - TRY IT OUT (Preparation)
  • 1.4 - TRY IT OUT
  • 2.1 - Important File Types
  • 2.2 - Interfaces, Drivers and Devices
  • 3.1 - Building an Empty World
  • 3.2 - Building a Robot
  • 4.1 - Device Addresses
  • 4.2 - Putting the Configuration File Together
  • 5.1 Types of controllers
  • 5.2 Example Controllers
  • 5.3 Wrap your code!
  • 6.1 - Getting Started
  • 6.2 - Connecting to the Server and Proxies With Your Code
  • 6.3 - Interacting with Proxies
  • 6.4 - General Useful Commands
  • 6.5 - Using Proxies: Case Study 1: using C++ for a Trash-Zapping Robot
  • 6.6 - Case Study 2: Simulating Multiple Robots
  • 7.1 - Getting Started
  • 7.2 - Connecting to the Server and Proxies With Your Code
  • 7.3 - Interacting with Proxies
  • 7.4 - General Useful Commands
  • 7.5 - Using Proxies: Case Study: using C for a Trash-Zapping Robot
  • 7.6 - Simulating Multiple Robots
  • 8.1 - Coding in Python with playercpp.py
  • 8.2 Connecting to the Server and Proxies With Your Code
  • 8.3 Interacting with Proxies
  • 8.4 General Useful Commands
  • 8.5 Case Study 1: Using Python for a Trash-Zapping Robot
  • 8.6 Case Study 2: Simulating Multiple Robots
  • 9.1 - Coding in Python with playerc.py
  • 9.2 Connecting to the Server and Proxies With Your Code
  • 9.3 Interacting with Proxies
  • 9.4 General Useful Commands
  • 9.5 Case Study 1: Using Python for a Trash-Zapping Robot
  • 9.6 Case Study 2: Simulating Multiple Robots
  • 10.1 - Definition of a Player Interface
  • 10.2 - When to Create a New Interface
  • 10.3 - How an Interface is Created
  • 10.4 - Creating an Interface
  • 10.5 - Compiling the Interface
  • 10.6 - TRY IT OUT
  • 11.1 - Definition of a Player Device Driver
  • 11.2 - The Architecture of a Player Device Driver
  • 11.2 - Compiling the Player Device Driver
  • 11.3 - TRY IT OUT
Player Stage Manual
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© Copyright 2018, Alexandre Amory Revision 48282e9c.

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